Analyst: sequels, annualization may be killing creativity
In an industry populated by a swamp of sequels, remakes, annualization, and all manner of money-raking tactics from game publishers, an analyst says classics are hard to get by. Unless developers are treated as artists, he says, true innovation will be a long shot at best.
This is a message conveyed by Pacific Crest Securities analyst Evan Wilson in an email interview with MTV Multiplayer. He says that today’s gaming scene is so restrictive to creativity that it takes a Will Wright or Hideo Kojima pedigree most of the time to really get what you want done.
Case in point, he says, is this analogy:
Original article from: Wii
